Conversations

During each of the six breakout sessions throughout the weekend, a large number of conversations will take place. This site will help you organize your plan for the weekend and provide the relevant information for each conversation. After signing in, search through the conversations below and mark the sessions you are interested in to populate your personal schedule on the right (or below if on your mobile phone).

Beyond Boxes, Borders, and Binaries: Thinking with More Complexity

Session 1
Thomas Jones

It seems we’re all trapped within our ideological “bubbles,” victims to believing and spreading “fake” and fast news. Let’s start doing something about this lack of nuanced thinking in our classrooms by providing texts that do not reduce ideas down to soundbites. You’ll leave this session thinking about how to help students articulate their ideas with depth and sophistication.

Participatory School Design for Participatory Democracy

Session 3
Michael McCabe, Sean Anderson

Many of our schools are disempowering and undemocratic by design -- as a result, our communities are disenfranchised and we struggle to enact our power together. We are failing at learning to live democratically. This conversation proposes a curriculum called Participatory School Design, in which youth work with facilitators to re-envision school, then to create the schools that will serve them and their communities.

Your Personal Privacy Policy

Session 4
Adam Rosenzweig; Bill Fitzgerald

Privacy is relative. As our world becomes increasingly digitized and monitored, our attitudes toward privacy should evolve beyond just app settings and encryption. We can’t make the best choices for ourselves or our kids if we haven’t thought about what privacy really means to us.

The Ethics of VR Usage with Children

Session 5
Lisa Castaneda & Marc Pacampara

As VR gains ground in education more teachers are finding ways to include it in their curriculum. In parallel, social science research suggests VR has an impact on the user beyond the scope of other mediums. Educators need to weigh VR’s costs and benefits and its impact on children.

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